Battle Tank
- Implemented MVC design pattern for the player tank, enemy tank, and bullets
- Used Scriptable objects for creating different types of tanks.
- Shooting mechanism for both player and enemy tank.
- Implementation of state design patterns for different states like patrolling, chasing, and attack state.
- Use of nav-mesh component for movement of the enemy tank.
- Use of observer pattern for implementing achievement system.
- UI for tanks health.
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